AMELIA CAIRD
Projects
Bait and Tackle.
What I Did: I focused mainly on UI/UX and level design. Creating a tutorial level that focuses on instructing the player on how to utilize various game mechanics
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Team Size: 5 members
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Engines and Tools: Godot Engine, C#, GitHub, GitHub Projects, Google Docs, Discord
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Project Length: August 2023 - Present
Changeling
Link: Website
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What I did: Onboarded the player into the game by creating a tutorial level that focuses on instructing the player on how to utilize various game mechanics and introducing them to their character
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Team size: 6 core members as well as many other teams that we collaborated with
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Engines and Tools: Unreal Engine 4, Perforce, ClickUp, Trello, Google Docs, Discord
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Project Length: May - August 2023
Bloom
Link: Devpost​
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What I Did: Designed the initial website layout and framework, and implemented the websites responsiveness
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Team Size: 3 members
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Engines and Tools: HTML, CSS, JavaScript, GitHub, Discord
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Project Length: 24 hour hackathon
(WiCHacks '23)
Slowly Moving On
Link: Opening cutscene
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What I Did: Created and animated 2D assets, then implemented them into a Unity scene
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Team Size: 1 member
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Engines and Tools: Unity, Adobe After Effects, Photoshop​
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Project Length: January - May, 2022